Young people are disappearing and a town is cowering in fear. The streets are deserted, the police are befuddled, and even Pizzeria Romana won't deliver any more. And, as if alligators in the sewers weren't bad enough, now there are rumors of...ghouls?!
Who can unravel this mystery and save the people from this new horror? We need someone fearless, persistent, observant, someone who won't hesitate to confront evil and outsmart it. We need a Senior Junior Assistant Editor from the Ferkakta Times.
Pixelatrix Games is pleased to announce the release of our best point-and-click adventure game yet: Haven. Based on psychiatric practices and the treatment of the mentally ill in the (not so distant) past, Haven is actually composed of two games: Haven - The Hospital (FREE!) and Haven - The Old Asylum. (
$10.00 $4.99 on sale!) You wake up in a hospital room. The staff is dead, a few patients are missing, and you're not feeling so good yourself.
Are you alone? Can you get out? Will you solve the mystery of Haven? In order to reach your goal you'll have to solve puzzles, confer with ghosts, unlock secrets, avenge past deeds, conquer evil, and restore faith in humanity. You have in your possession a pillowcase, a notebook, and a jack-in-the-box.
Are you ready? Come to Haven.
All is not right in the Ferkakta mental hospital. For one thing, you're trapped inside. For another, everyone you meet is either crazy or dead. Most are both. Pixelatrix Games follows up their previous adventure games with their best and bloodiest title yet, "Haven."
"Haven" is actually a series of two games. Part one, "The Hospital," is a very playable point-and-click of the trapped-in-some-damned-place genre. As with "House" (the last Pixelatrix tour de force), the setting is creepy, yet somehow charming; the many puddles of blood and fresh corpses littering the place are drawn in the Pixelatrix cartoon manner, a style which is incapable of giving offense. When you start to play, get ready for several well spent hours. The difficulty is not in finding the precise pixel to click on (as with too many point-and-click offerings); the challenge is in working out the clever and ingenious ways you must use the unusual objects at hand. Like all good puzzles, this game was made not to frustrate, but to delight the player.
Part two, "The Asylum," clicks it up a notch. You've found your way out of the hospital, but there are still questions you cannot bear to leave unanswered, and so your quest takes you deep, deep into the bowels of the long-abandoned Haven Lunatic Asylum. The Asylum is quite different from The Hospital, both more challenging and more gratifying, as a game and as a story. The puzzles require more wit and concentration. Trying to use various things at random won't always avail you, as some of the puzzles in this haunted ruin are more like code-breaking than point-and-clicking. (If you have played "Shipwrecked," you know Pixelatrix's puzzle-creation skills are legendary. And if you haven't, jeez, why not?) And by the end, when you have finally solved the mystery and righted all wrongs, you will feel as good as if... well, as if you have finally solved a mystery and righted all wrongs. Which feels incredibly good.
Pixelatrix Games is excited to unveil our newest point-and-click adventure title, The Legacy. It's chock-full of puzzles with a great story that unfolds as you solve them and discover more clues and items. What's more, it's free to play!
The letter that changed your life out of the blue appeared in your mailbox one day, on a very respectable lawyer's letterhead. It tells you that you've inherited a very large house in a swanky neighborhood, along with a huge sum of cash, and all you have to do is say "yes". Don't you want to know more about the Legacy, and about your mysterious benefactor? And why shouldn't you be curious? After all, there's nothing to be afraid of. Right?
You're stranded in a blizzard in a deserted road. Your car won't start, you have no shelter or warmth, you're about to lose hope and abandon yourself to the elements and wild animals, when over the hill you see...a light!
You're saved! It's a house! A real house, with lights, and food, and warmth, and possibly even a telephone! But will you find succor in the house, or are you about to sleepwalk into a slowly-unraveling nightmare?
House is one of our most popular point-and-click adventure/escape games. Unlike most escape games, you can actually escape from House any time you want. But what's to do out there except die in the freezing cold? Whereas inside you have beautiful rooms to explore, interesting clues to collect, challenging puzzles to solve, doors to unlock, inventory items to pick up, and a demon or two to confront. So really, why would you want to be anywhere else?
You've finally won the Lotto. You've bought a mansion in one of the toniest Ferkakta suburbs, a silver Porsche, and the boat of your dreams. Lucky you! But what good is a boat if one can't take it on a cruise? Unfortunately, none of your friends trust your newfound yachting skills and so it's just you and your boat and the sea.
And after a while it's just you and the sea...
And the sharks.
Welcome to Shipwrecked. Your boat has sunk and you've barely made it to land after swimming through frigid waters filled with hungry sardines and other dangerous sea creatures. Find your way around the island, escape the cannibals, gorillas, snakes, and lions, discover what really happened to Amelia Earhart, and see if your captain's skills apply to flying a plane as well so you can get out of this cursed island. That is if you can get to the plane...
You're a lowly Ferkakta Central Services trainee, you're working the graveyard shift, you're blogging as hard as you can, yet you still can't satisfy the big boss. But a huge story is breaking: The Qumquatti jewels have been stolen and the Holy Gouda has gone missing from the Ferkakta Museum of Natural History! Are these two master criminal acts connected? How far are you prepared to go in search of the truth? All the way underground?
Other bloggers would be daunted by such a monstrous and difficult task, but you're not the average blogger. You're an intrepid blogger and if you get the scoop and uncover the truth about these dastardly deeds, who knows what's in store for you? Maybe you'll even get promoted to the dayshift.
Who's disappearing the Ferkakta bloggers? Why are you in a basement with no memory of who you are? Who's the mysterious I.N.? And can you prove your worth to Cousin Sylvia and Uncle Richard from the Ferkakta Alarm Company?
Codename: Ferkakta Hill is the first production of Pixelatrix Games (when we were still in our infancy).